Aardman Animations is one of only a few studio go on the art of block - move animation alive . But for its latest feature , Early Man , even Aardman ’s talented animators took advantage of modern filmmaking tricks to help impart an entire arena full of Bronze Age association football fans to life .
https://gizmodo.com/nick-park-on-the-joys-and-challenges-of-making-early-ma-1823011168
give the grand setting of Early Man , which get place one thousand of years ago when volcano were more common than Starbucks are today , the film used more visual effects — admit sets and characters — than any of Aardman ’s premature featuresto work the prehistorical world to life . give up - motion animation techniques were still used to fetch Early Man ’s conduct character to life , but when you ’re only moil out about three second of footage every day , some shortcuts are necessary .

As this ocular effect breakdown reel byAxis VFXreveals , not only were bluescreens used to extend the width and cathode-ray oscilloscope of some of the practical miniature set built at Aardman ’s studios , even some of the claymation character reference themselves were digitally realized to help make metropolis and other crowded locus feel more alive .
Is it cheating ? If you ’re a give up - motion purist , you might jib at Aardman ’s use of digital filmmaking technologies . But the company just would n’t be able to stay in business if it had to renovate thousands of soccer fans by hand . It would ’ve take a X to get former Man out the door , and then we ’d have one less studio keeping this art active .
[ VimeoviaArt of VFX ]

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